In 5E, clerics range from the beefy pious tanks, versatile skilled sages, to the highest damage dealers of all the classes.

More Constitution is nice, but you may get more benefit from feats like Tough.

Red: Bad, useless options, or options which are extremely situational.

Let’s dig into the answers to these questions in our Ultimate Guide to DND Clerics.

In heavy armor you're fine on the front lines, and Voice of Authority provides a significant force multiplier for anyone in your party who deals big piles of damage on a single attack. This build is simple, and relies on options from the SRD and the Basic Rules wherever possible. At this level you have just a 10% chance to receive Divine Intervention.

Dungeons & Dragons 5th edition (2014–) Goblins feature in the first segment of the adventure Lost Mine of Phandelver, included in the 5th edition Dungeons & Dragons Starter Set (2014). Red: Bad, useless options, or options which are extremely situational. Tempest's abilities and spells provide several fun crowd control and area control options.Trickery offers a great spell list, but the class abilities aren't very good.The War Cleric reduces the gap between the Cleric and the Paladin, emphasizing front-line martial prowess a bit more than spellcasting. You might also choose to reduce your Strength to put those points into other ability scores. Constitution is always going to be second or third-most important to clerics since it determines hit points--if the party healer goes down in a fight, that's a tough break for the party as a whole.

1 Which, by the way, is a really inefficient way to spend your spell slots. The Life domain's capabilities dramatically improve the Cleric's already excellent healing capabilities, raising them to the point that you're often free to focus your prepared spells on other concerns while still being a better healer than other clerics.We will assume the point buy abilities suggested above for clerics in heavy armor. Posted by 2 years ago.

More generally, Clerics are the best healers in the game, and have among the best support, utility, and divination options in the game.After reading this handbook, I encourage you to read my Cleric's abilities all center around Wisdom, but depending on your build you may need to shuffle your other abilities around to accomodate whatever type of armor you're using.Wisdom is crucial, but the usefulness other abilities depend on your build and your choice of Divine Domain. Variant humans make the list just as they'll make every other class list because they're so customizable, and with a As ability scores go, a cleric's highest score needs to be their wisdom, as it's their spellcasting attribute; a number of other special cleric abilities rely on wisdom too. Green: Good options.

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Both are wisdom-based, so they should naturally have a decent bonus, and with proficiency, a high insight will particularly come in handy The last thing to consider would be a suitable background, and there are a few backgrounds that provide good skills for a cleric beyond Acolyte, which is pretty much the default 'cleric' choice. The 5e clerics also have a broad range of possibilities for both mechanical play and for roleplaying. Don’t take this Cleric guide on faith alone. Below we’ve put together a guide taking into account the schisms of beliefs.

Cantrips work fine in place of a weapon, so physical ability scores are largely unimportant. Of course, you don't do a lot of rolling for healing spells anyway. Most of the abilities are good, but there are a handful of very weak abilities thrown into the mix.Circle of Mortality can be abused by taking allies who are at very few hit points and beating them unconscious to get extra free healing, which can be cathartic, but your allies may be nervous about allowing you to do so and your DM might get ideas about imposing a drawback of some kind.Knowledge provides some very good abilities, and a lot of great options for gathering information by mundane, magical, and potentially metagame means.

Clerics already have the best Radiant damage spells in the game, and the Light domain supplements those spells with some of the best Fire damage spells. The Dungeon Master's Guide's rules for planning an adventuring day suggests two short rests in a full day of adventuring, so you can expect to use Channel Divinity: Preserve Life up to 6 times in a single day, healing a total number of hit points equal to 30 times your cleric level (180 at 6th level).With that dizzying number, you also get Blessed Healer. The domains other abilities are fantastic, but since spells and Channel Divinity are such major parts of how the Cleric operates, it's hard to recommend this domain.Easily one of the most powerful options, the Order Domain an excellent option for a cleric looking to lead or support their party.