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Check out how this page has evolved in the past. 3rd-level enchantment. View wiki source for this page without editing.
See pages that link to and include this page. Click here to toggle editing of individual sections of the page (if possible). Roll a d20, and then choose whether the attack uses the attacker's roll or yours.If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled.You have practiced techniques useful in melee combat against spellcasters, gaioing the following benefits:Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. View and manage file attachments for this page. You gain the following benefits:You have practiced moving in medium armor to gain the following benefits:You are exceptionally speedy and agile. Find out what you can do. If a target remains unconscious for the full duration, that target gains the benefit of a short rest, and it can’t be affected by this spell again until it finishes a long rest. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You gain the following benefits:You can spend 10 minutes inspiring your companions, shoring up their resolve to fight. You gain the following benefits:You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. Unless otherwise stated, the content of this page is licensed under
A few useful tools to manage this Site. Append content without editing the whole page source. You gain the following benefits:You have learned techniques to enhance your attacks with certain kinds of spells, gaining the following benefits:Accustomed to rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits:Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Epic Boons. While you are mounted and aren't incapacitated, you gain the following benefits:Quick to notice details of your environment, you gain the following benefits:Choose one ability score. You must choose your spells from that class's spell list, and the spells you choose must have the ritual tag. A few useful tools to manage this Site. Each creature can gain temporary hit points equal to your level + your Charisma modifier. You gain the following benefits:Your nimble fingers and agility let you perform sleight of hand. You can take each feat only once, unless the feat's description says otherwise.You must meet any prerequisite specified in a feat to take that feat. If you ever lose a feat's prerequisite, you can't use that feat until you regain the prerequisite. It embodies training, experience, and abilities beyond what a class provides.At certain levels, your class gives you the Ability Score Improvement feature. You choose which of the d20s is used for the attack roll, ability check, or saving throw.You can also spend one luck point when an attack roll is made against you. You gain the following benefits:You know how best to hide.
General Wikidot.com documentation and help section. In addition, when you roll damage for a spell you cast that deals damage of that type, you can treat any 1 on a damage die as a 2.You can select this feat multiple times. View and manage file attachments for this page. Casting Time: 1 action Range: 60 feet Components: V, S, M (a sunburst pendant worth at least 100 gp) Duration: Concentration, up to 1 minute The light of dawn shines down on a location you specify within range. Append content without editing the whole page source. A creature can't gain temporary hit points from this feat again until it has finished a short or long rest.You have a mind that can track time, direction, and detail with uncanny precision.
A feat represents a talent or an area of expertise that gives a character special capabilities. Casting Time: 1 action Range: 30 feet Components: S, M (a pinch of sand) Duration: 10 minutes You make a calming gesture, and up to three willing creatures of your choice that you can see within range fall unconscious for the spell’s duration. Click here to edit contents of this page. The spell ends on a target early if it takes damage or someone uses an action to shake or slap it awake. As a ranger, you gain the following class features.