The divine-o-matic can store up to 100 empty divine charges. +27*4

let(ironXP,round(35*cap)) The current minimum requirement to be ranked (at approximately rank 506,313) on the hiscores for Divination is level 15. +27*4 +8476)/3)*floor(cap/8)) let(snare3XP,round((34*2+48*2+61)/5)*cap) let(deadfall4XP,round(((128+168+204+200)/4)*floor(cap/2))) +660*3)/7)*cap) +9*2)/4)*floor(cap/2)) let(bronzeP,round((28*337)-(20*165)-(20*337))) let(herb13,round((709 let(adamantXP,round(95*floor(cap/3))) let(herb22XP,round(((48.5+52.8)/2)*floor(cap/4))) let(herb11XP,round(12.5*floor(cap/2))) let(box3XP,round(((198.4+265+400)/3)*floor(cap/5))) +1789)/5)*floor(cap/4)) let(herb15XP,round(((12.5+15+18+24+30.5)/5)*floor(cap/2)))

let(deadfall3P,round((((28/3)*391)+(2*(28/3)*539)+((28/3)*35))-((45*189)+(24*391)))) +1043 let(yewXP,round(175*cap)) It may still need some tweaking in case the chances of certain resources are lower or higher, especially for Farming and Hunter. {"edible":"no","disassembly":"no","stackable":"no","stacksinbank":"no","death":"never","name":"Divine-o-matic vacuum","bankable":"yes","gemw":false,"equipable":"yes","members":"yes","id":"41083","release_date":"18 September 2017","release_update_post":"Invention Batch 2 Launch‎‎","lendable":"no","destroy":"You must manufacture another one at an Invention workbench. The vacuum will not convert memories from an enriched wisp with this option toggled on. +5389 +27*4 let(herb17P,round(((4*709)+(4*2307)+(4*105)+(4*741)+(4*1860)+(4*16575)+(4*11250))-((5*208)+(10*738))))

let(box1XP,round(198.4*floor(cap/5))) +29*5 let(crayfish,406*floor(cap)) let(yewP,round((28*167)-(30*391)-(20*167)))

let(herb35,round((((28/5)*4322)+((28/5)*7551)+((28/5)*8476)+((28/5)*5389)+((28/5)*6860))-((10*213)+(5*4724)))) let(rocktailP,round((28*4498)-(80*265)-(10*4498))) +11*3)/7)*cap) When first starting to use the divine-o-matic vacuum one must first add The first mode, which is the default, is called "Siphon Energy". The following table lists the average monetary gain per day when you reach your cap on just that location. let(runeP,round((28*1419)-(80*265)-(6*1419))) +11250)/7)*floor(cap/2)) let(deadfall3XP,round(((128+168+204)/3)*floor(cap/2))) let(snare6P,round(((4*4*27)+(4*875)+(5*4*27)+(5*4*29)+(4*4*27)+(4*4*60)+(3*4*11)+(3*(28/8)*11))-((30*292)+(20*875)))) +29*5

+6860)/5)*floor(cap/8)) let(herb21XP,round(48.5*floor(cap/4))) The energy gathered from harvesting will still charge the same as if the player had used the other mode.

let(herb24,round((5008 +27*4 let(magicP,round((28*380)-(40*213)-(5*380))) Once activated, players will convert their entire inventory of divination memories when using a divination rift. +105 +105 let(mithrilP,round((28*197)-(30*391)-(20*197))) let(box2XP,round(((198.4+265)/2)*floor(cap/5))) Note that it may be possible to still gain some extra profit from other locations after capping on high-draining locations. let(swordfish,341*floor(cap/2)) ","noteable":"no"}{"ranged":0,"class":"none","attack_range":1,"lp":0,"tier":0,"speed":"fastest","damage":0,"armour":"0.0","slot":"2h weapon","strength":0,"style":"none","magic":0,"prayer":0,"accuracy":0} +741 +751 let(herringP,round((28*675)-(15*208)-(20*675))) +11782)/4)*floor(cap/4)) To do this, the players gather divine energy from wisps and then use this energy to make items such as portents, signs, and divine locations. let(herb16XP,round(((12.5+15+18+24+30.5+36)/6)*floor(cap/2))) Empty divine charges fill up slower but it provides more freedom of what the player wishes to use the memories for. +539*2 let(oakP,round((28*591)-(15*292)-(20*591))) let(deadfall1P,round(((28*391))-((45*189)+(24*391)))) let(treeP,round((28*291)-(5*165)-(20*291)))

let(herb15P,round((((28/5)*709)+((28/5)*2307)+((28/5)*105)+((28/5)*741)+((28/5)*1860))-((5*208)+(10*738)))) +27*4 +27*5 +11 let(mithrilXP,round(80*cap)) let(herb23XP,round(((48.5+52.8+61.5)/3)*floor(cap/4)))