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Right now my necromancer was studying to practice evocation magic but was forced into Necromancy after his father told him about his family secretly trying to create eternal life and allow people to resurect others without having to consult the Gods and giving man more power.

Let's build the ultimate Necromancer in Dungeons and Dragons 5th edition! Basic Rules

When you choose this domain at 1st level, you gain proficiency with martial weapons. Game Rules

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Artificer Spells YouTube You decide what action the creatures will take and where they will move during their next turn, or you can issue a general command, such as to guard a chamber or passageway against your foes.

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Fighter

You can use a bonus action to mentally command the creatures you make with this spell, issuing the same command to all of them. If you issue no commands, the creatures do nothing except defend themselves against hostile creatures.

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Storm King's Thunder

Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 hour Threads of dark power leap from your fingers to pierce up to five Small or Medium corpses you can see within range.

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Ranger Spells

Hoard of the Dragon Queen

Classes To receive the command, a creature must be within 60 feet of you.

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Artificer

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Magic Items At 1st level, you learn one necromancy cantrip of your choice from any spell list.When you cast a necromancy cantrip that normally targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other.

Each corpse immediately stands up and becomes undead.You decide whether it is a zombie or a skeleton (the statistics for zombies and skeletons are in the Monster Manual), and it gains a bonus to its attack and damage rolls equal to your spellcasting ability modifier.

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