Cast [10 Minutes] material, somatic, verbal.
EFFECT.
School conjuration (teleportation); Level magus 5, occultist 5, psychic 5, sorcerer/wizard 5, spiritualist 5, summoner 4, unchained summoner 5, witch 5; Domain travel 5; Elemental School void 5. You can bring along objects as long as their weight doesn't exceed your maximum load. This spell instantly transports you to a designated destination, which may be as distant as 100 miles per caster level. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you.
As with all spells where the range is personal and the target is you, you need not make a saving throw, nor is Spell Resistance applicable to you. Teleport SPELL 6. CASTING. The clearer your image, the more likely the teleportation works. Teleport. Casting Time 1 standard action Components V . Refer to the following information for definitions of the terms on the table.âFalse destinationâ is a place that does not truly exist or if you are teleporting to an otherwise familiar location that no longer exists as such or has been so completely altered as to no longer be familiar to you. When traveling to a false destination, roll 1d20+80 to obtain results on the table, rather than rolling d%, since there is no real destination for you to hope to arrive at or even be off target from.Check out our other SRD sites! Refer to the following information for definitions of the terms on the table. June 16, 2020 by Naveen Leave a Comment. When traveling to a false destination, roll 1d20+80 to obtain results on the table, rather than rolling d%, since there is no real destination for you to hope to arrive at or even be off target from. Target you and touched objects or other touched willing creatures.
Teleport Pathfinder. A Large creature counts as two Medium creatures, a Huge creature counts as four Medium creatures, and so forth. As with all spells where the range is personal and the target is you, you need not make a saving throw, nor is You must have some clear idea of the location and layout of the destination. Only objects held or in use (attended) by another person receive saving throws and Spell Resistance.You must have some clear idea of the location and layout of the destination. Pathfinder 2 Teleport Spell. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels. Duration instantaneous. School conjuration (teleportation); Level sorcerer/wizard 5. UNCOMMON CONJURATION TELEPORTATION. Areas of strong physical or magical energy may make teleportation more hazardous or even impossible.To see how well the teleportation works, roll d% and consult the table at the end of this spell. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you. This spell instantly transports you to a delegated destination within 2,000 miles. Interplanar travel is not possible. Targets you and up to 4 targets touched, either willing creatures or objects roughly the size of a creature. Saving Throw none and Will negates (object); Spell Resistance no and yes (object). You are viewing the legacy Pathfinder Reference Document website.This spell instantly transports you to a designated destination, which may be as distant as 100 miles per caster level.
The clearer your mental image, the more likely the teleportation works. 358 School conjuration (teleportation); Level arcanist 5, magus 5, medium 4, occultist 5, psychic 5, sorcerer 5, spiritualist 5, summoner 4, summoner (unchained) 5, witch 5, wizard 5 Casting Casting Time 1 standard action Components V Effect Range personal and touch Target you and touched objects or other touched willing creatures
Traditions arcane, occult. You can bring along objects as long as their weight doesn’t exceed your maximum load. Teleport Source PRPG Core Rulebook pg. Interplanar travel is not possible. Areas of strong physical or magical energy may make teleportation more hazardous or even impossible.To see how well the teleportation works, roll d% and consult the following table. A Large creature counts as two Medium creatures, a Huge creature counts as four Medium creatures, and so forth. Other Game Systems: Starfinder Teleport Spell. Components V. Range personal and touch. 378 1.1 Traditions arcane, occult Cast 10 minutes (material, somatic, verbal) Range 100 miles; Targets you and up to 4 targets touched, either willing creatures or objects roughly the size of a creature. You must have a clear idea of the situation and layout of the destination. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels.
The clearer your mental image, the more likely the teleportation works.
"False destination" is a place that does not truly exist or if you are teleporting to an otherwise familiar location that no longer exists as such or has been so completely altered as to no longer be familiar to you. Teleport and greater teleport are spells that magically teleport creatures or objects instantaneously across hundreds, or even thousands, of miles of space, though not to a different plane.The spellcaster must have at least some familiarity with the destination for the spell to be an unconditional success, and a worst-case failure can result in a painful teleportation mishap. Teleport Spell 6 Uncommon Conjuration Teleportation Source Core Rulebook pg.
Casting Time 1 standard action.